tzeryushi.
You are in a semicircular room. There are four doors along the curved wall. The leftmost door reads ABOUT and the rightmost door reads GAMES. The middle two doors are blocked off with comically large iron bars; neither room has any indication of what lies behind it, though a sickly green light shines through the middle left door's undercut. The flat wall behind you holds a giant painting of a pink man eating a feast of various foodstuffs within an opulent throne room. You may wish to call for HELP if you are lost. This may help to actualize what exactly you are capable of. What would you like to do?
Games
Blessed Sheep

A frenetic top-down shooter that has you switching between 3 distinct modes for some rock-paper-scissors inspired gameplay. Originally made in 2 weeks for the Big Mode Game Jam 2023, where it ended up a finalist in the judging process.
The Filter

An atmospheric “horror” experience that takes cues from Papers, Please, where you must screen interdimensional travelers for dangerous complications. A team project I led, made in a week for the 2024 Scream TV jam with the theme of “the Screen.”
Paint the Stars

A genre-bending action/incremental game where you must grow your forest in order to protect it from falling meteors. Originally made in 48 hours for Mixjam 5, with the randomly generated prompts “art,” “druids,” and “asteroids.”
A Wizard-Casting Spell

A short action-puzzler that I made solo in 48 hours for the GMTK Game Jam 2023. I was able to get quite a bit done in a short amount of time by making some decently scaling architecture, which seemed to pay off.
Dispelling Bee

A typing game based on the gimmick of typing your enemies’ spells backwards to ‘dispel’ them. I made this game to learn Godot 3 and practice some structural design.
In Shadow

A little puzzle game I made in college about using shadows to move the player around. This was actually more of a demo to showcase an SDL engine I’d made, but I never ended up making more games with it.