hi, i'm rhenn handel/tzeryushi
game/software dev
What I Do
My name is Rhenn Handel and I make stuff. I’m experienced in Game Programming, Game Design, Level Design, Scripting, and Low-Level Systems.
I’m most comfortable with C, C++ and C#, and have experience using OpenGL, Unity, Godot, and Unreal Engine. I have proficiency in Python and Java, as well as competency with Illustrator and Blender. I’m extremely comfortable with object oriented systems and common design patterns.
Check out some of my projects below!
Various Things I Work On
Map Making
I’ve been making maps for a few years now. If you’d like one, get in touch with me!
About Me
I’m Rhenn Handel, a game developer/nondescript creative.
I first stoked my interest in game design in high school when I moderated and made content for a tiny indie MMO, Neverdaunt 8bit. I then attended the University of Florida where I majored in Computer Science and minored in Japanese. I later spent 3 years overseas in Japan teaching English where I incorporated game design into my lessons in order to engage my students.
I enjoy exercising and strengthening different talents, and I flourish in non-conventional work environments that emphasize constant adaptation. I love problem solving and creative solutions. In my spare time I work on creative projects, primarily focused around my world building efforts.
I’m currently back stateside, working on various personal projects until I find a good opportunity. Seriously I will move to Idaho to work on your game about a cupcake factory
Recent Blog Posts
Rat With a Gun – Devlog #4: Maps and Particles
Ack! It’s been a little bit! Writing these devlogs takes time though, which takes away from the time I spend actually developing, so usually when
Rat With a Gun – Devlog #3: Shootin’
Alright! Back to the meat and potatoes. This one’s gonna be about implementing our main mechanic, the gun! Bear with me on this one, because
Rat With a Gun – Devlog #2: Updating to Godot 4
Godot 4 was recently unleashed upon the world, which was something I was originally going to ignore for a while as I had gotten comfortable