Blessed Sheep
Blessed Sheep is a fast-paced top-down action shooter built around the essence of rock-paper-scissors. You must switch between three different color modes (red, green, and blue), all of which have different strengths, weaknesses, and abilities, to take on waves of relentless enemies. Mastering the color triangle of red -> green -> blue is paramount to success in the game.
I made Blessed Sheep in about 2 weeks for the Big Mode Game Jam, a decently sized jam with roughly 500 entries run by the folks over at Big Mode. The game was received decently, was selected as a finalist, and was played by internet personality videogamedunkey. While it did not end up winning any prizes, I’m still satisfied with the amount of polish I was able to provide the game in the given time frame.
The game was originally based around the theme from the jam, “mode.” I set out to make a game that had the player swapping between states at their own volition, and to encourage the player to switch rather than finding a favorite mode and sticking with it, I provided extreme differences in damage given/taken as well as mechanical advantages depending on the state you were in vs. your opponent. As red, you are fast and can speed through slow, defensive greens; greens can erect shields and snipe through hordes of blues, and as blue, you can fire tacking missiles that seek out the quick reds. I wanted to spend a lot of effort and time getting them game feel just right, and I feel like I was able to for the most part.
The soundtrack was made by my amazing pal Glass Double. Check out his his bandcamp here!
You can check the game out on Itch.io, or peruse my code on GitHub!
Responsibilities:
- Game Design
- Structural Design
- Writing
- Programming (GDScript)
- Artwork