Dispelling Bee

Dispelling Bee is a short little typing game I made as a way to learn the Godot game engine, and compare different methods of organizing my code and game structure. While the code is a bit messier than I’d like it to be, it was a great learning experience.

The game revolves around attacking your opponents by typing out the spells in your spellbook. The core gimmick is that to defend yourself, you can type your opponents’ spells backwards to dispel them, which in turn give you more resources to cast your spells. The game may seem a little obtuse at first, but I’m relatively satisfied with the way the push and pull of the gameplay turned out.

You can check the game out on Itch.io, or peruse my code on GitHub. Feel free to use anything as long as you credit!

Responsibilities:

  • Game Design
  • Structural Design
  • Programming
  • Artwork
  • Music and Sound Design