Stuff I've Made

Games

Most of the things I’ve made over the years aren’t really in presentable states, so the stuff I’m showcasing here is somewhat limited for the time being. I’m working to rectify that.

If you’d like to work with me on a game, I’d love to help out! I’m open to all forms of collaboration. Get in touch with me!

If you’d like to browse and download my publicly released games, check out my itch.io page.

A frenetic top-down shooter that has you switching between 3 distinct modes for some rock-paper-scissors inspired gameplay. Originally made in 2 weeks for the Big Mode Game Jam 2023, where it ended up a finalist in the judging process. Check out the GitHub page here, and play it here.

A genre-bending action/incremental game where you must grow your forest in order to protect it from falling meteors. Originally made in 48 hours for Mixjam 5, with the randomly generated prompts “art,” “druids,” and “asteroids.” Browse the GitHub page here, and play it here.

An atmospheric “horror” experience that takes cues from Papers, Please, where you must screen interdimensional travelers for dangerous complications. A team project I led, made in a week for the 2024 Scream TV jam with the theme of “the Screen.” You can go through its code here, and play it here.

A short action-puzzler that I made solo in 48 hours for the GMTK Game Jam 2023. I was able to get quite a bit done in a short amount of time by making some decently scaling architecture, which seemed to pay off. You can decide for yourself by perusing the GitHub page here, and playing it here.

A little puzzle game I made in college about using shadows to move the player around. This was actually more of a demo to showcase an SDL engine I’d made, but I never ended up making more games with it. You can check out the GitHub here, and download and play it here.

A typing game based on the gimmick of typing your enemies’ spells backwards to ‘dispel’ them. I made this game to learn Godot and learn a bit more about structural design. As a learning project the code’s a bit messy, but you can check out the GitHub page here, and play it here.

A platformer/shooter where you play as a rat with a gun, climbing a tower to destroy aliens. Currently in development; you can follow its progress on my blog.

World
Building

My main hobby. I use the worlds I create for writing and games I run. Most of my other creative projects tend to run in with my worlds in one way or another. These are mostly passion projects, but if you’d like to have a world built for you, get in touch with me.

I’ve started keeping track of my worlds on Kanka.io. It’s great.

My current project, a world carved out of mist by a god of order. Actively being worked on!

A sprawling, chaotic world that’s basically a melting pot of ideas. I tend to throw concepts into it until they mature, and then utilize them in my other projects. Give it a look!

Art

I don’t know if I really consider the things I make art, but that’s the term I’m going with right now if only for the lack of a better word.

Maps

I’m a huge fan of all sorts of maps. Fantasy maps, layouts, floor plans, all of it is rad and I want a million of them plastered to my house walls. These are my attempts to make a few of my own.

While I enjoy drawing pen and paper maps, they take one gorillion years to make. I tend to make my maps in the excellent program Wonderdraft. For my dungeon maps, I use a program by the same developer, Dungeondraft. Super fun to mess around with.

I’m open to making maps for your worlds! Get in touch with me!

Music

I’m not good at this. I just put down whatever comes to mind. It’s just a hobby! Don’t hurt me! I’m sorry!